VRT World

Today, virtual reality is actively capturing the entertainment industry worldwide. In this case there is nothing surprising, with the help of modern technology the VR provides an entirely new level of perception and possibilities.

Over the past few years, virtual reality has become one of the most promising areas of the entertainment industry. Digi-Capital estimates that the company's total business and investment volume in the AR / VR sector in the third quarter of 2017 is 1.8 billion US dollars.  According to analysts, soon the VR industry could become a multi-billion dollar market. However, the lack of quality content for VR equipment remains one of the major issues that hinder the full development of the technology.

VRT WORLD, a Moscow-based company, offers answers to current roadblocks in VR content development.World VRT, formerly known as VR Technologies, worked in the field of Virtual Reality early on.In December VRT World opens Z8 VR Park, the first place in Moscow, offers a VR play experience.  The company developed its own unique "Full Body Tracking VR" technology that allows tracking the body movements of players with the right number of sensors.  As a proof of concept, VRT produces video games, "Star Troopers, based on full body tracking technology."  Games that have the theme of space colonies and interplanetary conflicts attract much interest, which was first introduced as an attraction at Z8 VR Park.Holding a full stack of VR development tools, VRT World offers a shared platform for VR developers that provide all the necessary tools for talented independent programmers and teams interested in producing VR content.
This is a very timely idea, given the current, VR industry is very difficult and expensive for beginners to enter because of expensive equipment, software, and testing tools.The VRT platform includes the use of SDKs and APIs, decentralized storage, and easy-to-use VR emulators, where developers can test their programs. This platform offers developers of enterprise tracking systems, innovative proprietary technology, which allows to track the movement of players with high precision. Among other things, this platform provides NPC Artificial Intelligence (AI) builders, optical tracking integration.

In addition to development tools, the platform also provides a digital marketplace aimed at bringing together content producers, content buyers, marketers and advertisers. The market is based on blockchain and uses a platform-specific VRT token for all operations on the platform, including purchasing or leasing VR content and platform services.  The intrinsic reliability of blockchain technology and smart contracts eliminates the usual headache associated with transaction security and payment issues.  VRT Tokens are Ethereal based tokens that can be traded on the crypto market.

Users working on the VRT platform are divided into groups:

> VR content developers: app creators, all sorts of games, authors of various videos. This group includes live broadcast organizers, as well as recording material suppliers.

> content buyers: HMD owners interested in buying entertainment or educational content.Commercial companies, various nonprofits using VR technology in different directions, VR-park committees also fall into this category;

> moderator: ICO project participant conducting quality content checks. It is important that the material conforms to the resource rules. This ensures safety for all participants;

> Service providers: participants who provide space on their own hard disk to host content;

> advertisers: agencies, and individuals interested in creating ads on VR content.

VRT organizes community work on its own. Participants can choose the most promising way of project development. Creating content that most users are interested in, and not just a narrow circle of participants, is always recommended. The main issues related to voice freezing, as well as paid releases, will be solved. Thus, the best place in the rankings will be the material that all project participants will actively participate in.

Distribution and sale of VRT tokens

In February and March, 2018 VRT World will conduct token sales in order to distribute 75% of 100,000,000 VRT tokens. The company expects to generate an investment of up to $ 16,000,000.

VRT is a product token.Issued by ERC20 standard.
VRT Token can be used to:
> Acquisition of VR garden game franchise;
> Payments for services in VR game parks made under franchising;
> Payment for services related to software development with VR / AR components;
> Purchase content;
> Branding objects (ad purchases) within existing game products in the VR park or placed on the internal market.



The token released will be distributed as follows:

Initial sales of VRT tokensbegin on December 5.2017 and end on December 12, 2017.
A 40% bonus will only be available to Whitelist members.
The 30% bonus applies to all Pre-Token Sale participants.Destination:1 million US dollars.

ICO
ICO will be held from 27 February to 27 March 2018.
1 ETH = 500 VRT
To purchase will be available 100 million VRT tokens.
As payment will be accepted BTC, ET and currency currency.
At different stages of ICO, the following bonus sizes will be relevant:
In the first 3 days of ICO - 20% bonus;
From 4 to 11 days ICO - 15% bonus;
12 days - until the end of the bonus ICO - 10%.
All unsold tokens will be burned.

TEAM 

VRT_team.png

FOR FURTHER INFORMATION: 
Website:   https://vrt.world/
Telegram:   https://t.me/vrtico

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